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This is the newest patch that I've been skeptical of from the start. They're going to revamp the clothing system, extend the maximum level of Fates to level 30 (which I thought was a good thing until I noticed the last three levels require 3000 material each).
Now, after experiencing the patch myself, this is what I think of each feature that I've tested:
- Cross-Server Multiplayer Dungeon
- This is completely broken. NOTHING works except for the ability to spam every server with invites that DON'T WORK. Good job.
- New Clothing System
- There is a significant, significant decrease in initial rage, which is very inconvenient. The bright side of this is that all the other stats are much higher. I'm currently at level 70 and my initial rage is only at +39.
- This also eliminates the Clothing Synthesis event, which means less rewards. We'll only have the Clothing Identification event for it.
- It is impossible to level up other clothing, which means getting new clothing from levelling them up is very, very rare (even more so than before).
- For anyone who has spent real money on Luck Charms, I don't think they're useful for anything other than engulfing, now, and they're not even worth much.
- FRIENDS LIST
- I can't stress how annoyed I am that they moved the Friend's List icon. Who even thought this was a good idea? Let's move your FRIENDS to an obscure place where you can't access it anywhere, except in your city and Cloud City. Now, you won't be able to chat with your friends while in any sort of Dungeons, Arena, or Farm. Not only that, you wouldn't even be able to see the notifications.
- If your friend ignores your PM, it's really not their fault. Go ahead and blame the developers for poor design.
- Fates
- I really have nothing to say about this. It is what it is. There really isn't anything necessarily bad about it, but a lot of people thought they'd be able to max with their fate stones before the updated news was released.
- Eudaemon Patrol
- In this spot, I'd rather that they added Sylph Arena back.
- I have nothing against this new feature. It basically requires you to gather an army of Eudaemons for the sake of just populating every building.
- For quelling a friend's building, you get 3 Blood of Zeus, which is… Nothing.
- From your own building at level 1, I got a few Blood of Zeus and a few Eudaemon marks, nothing really useful. I'm really hoping that they'd give Blue Flames eventually, but who knows?
- In-battle mechanics
- Before the patch, we were able to interrupt any skill in favour of sylphing, now, it is impossible. Sylphing is just another skill that needs to wait for the last casting to be done.
- I'm not sure if they also changed the speed of runes or if there's now lag, but somehow, a sylph delph was faster than my rune, even though from my screen I saw that I had casted the rune first. It's possible that this new patch has lagged me, but I've never had that happen before.
- Mini Games more often
- If you guys like playing the mini games, then this will be for you. For me, I can't be bothered anymore because of the rubbish rewards.
- Bounty Target
- I didn't notice until now, but Bounty Target now gives a LOT of white iron, which I'm not sure what to do with. I currently don't see any Diamonds at all from my board. I'm worried about where I'm going to get them, now.
- At refresh, I saw one out of the entire board that has the Diamonds and it's from the highest level, so I'm not even going to bother.
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Overall, I feel like this patch is not only directed towards Knighthood players (the minor of the population), but also aimed at taking away what we had. Things like having the Friend's List icon being moved so that the new Knighthood one can be placed is absolute rubbish.
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There are just so, so many glitches and bugs from this patch and just this game in general. It's really weaning me off it. I don't know whether to thank it or curse it.